AoeStats
← YisusCreed

Arabia

510925781Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 40m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,639 12:30 34:48 — ⚔ Drush
33 1,317 11:37 38:30 — ⚔ Scout Rush
30 1,202 13:39 29:53 — ⚔ M@A into Skirms
23 921 14:43 30:02 —
21 839 13:10 27:44 — ⚔ Skirmisher Rush
17 699 14:57 37:12 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
11,780 11,745 5,555 775 29,855 34,963
9,525 5,110 3,275 1,605 19,515 21,895
10,960 4,690 1,670 225 17,545 20,124
6,020 4,805 2,035 770 13,630 17,168
6,810 4,715 1,030 350 12,905 15,921
4,995 3,980 440 125 9,540 10,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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