AoeStats
← YisusCreed

Arena

510469531Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 51m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
680
+13
🇺🇸 Bengalis · United States
664
+14
🇨🇴 Teutons · Colombia
633
-14
🇨🇴 Britons · Colombia
598
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,487 9:54 26:14 46:15 ⚔ Archer Rush
19 976 11:09 23:31 42:53
18 925 12:42 17:06 35:50 ⛏ Fast Castle
16 801 13:27 20:42 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,530 14,515 9,450 1,900 51,395 63,762
19,790 16,955 8,835 1,700 47,280 69,402
18,090 14,410 8,800 2,150 43,450 50,355
8,610 11,010 5,210 3,460 28,290 32,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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