AoeStats
← YisusCreed

Arena

510464901Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 55m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
619
+14
🇨🇴 Britons · Colombia
582
+16
🇨🇳 Italians · China
578
-15
🇨🇴 Turks · Colombia
574
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,750 11:00 30:57 48:16 ⚔ Archer Rush
26 1,447 10:14 17:38 37:51 ⛏ Fast Castle
11 604 14:08 20:01 — ⚔ Towers FC
10 571 10:55 22:11 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,080 15,055 13,155 950 48,240 55,596
13,685 16,035 7,905 1,725 39,350 42,527
12,045 11,500 11,095 2,150 36,790 40,191
3,545 2,940 655 1,255 8,395 8,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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