AoeStats
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Black Forest

508743321Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 37m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
625
+15
🇵🇪 Sicilians · Peru
578
+17
🇨🇱 Turks · Chile
576
+17
🇦🇷 Huns · Argentina
460
+21
🇹🇷 Hindustanis · Türkiye
764
-25
🇺🇸 Aztecs · United States
729
-23
🇨🇦 Jurchens · Canada
460
-12
🇮🇪 Teutons · Ireland
401
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,547 10:20 22:07 31:58 ⛏ Fish Boom FC
17 638 13:46 19:51 32:22 ⛏ Fast Castle
12 436 13:59 19:38 33:00 ⛏ Fast Castle
11 397 14:51 33:24 —
9 323 20:56 — — ⚔ Tower Rush
8 294 15:25 21:34 37:00 ⛏ Fast Castle
8 294 27:15 35:01 — ⛏ Fast Castle
7 275 15:08 23:09 —

Resources

Player Food Wood Gold Stone Spent Collected
12,575 16,460 8,165 1,435 38,635 45,700
9,535 7,018 2,350 1,820 20,723 29,787
10,770 6,985 1,770 750 20,275 26,251
8,900 7,960 2,415 250 19,525 28,605
7,880 8,290 1,780 100 18,050 20,285
7,595 6,265 2,055 1,300 17,215 24,183
6,295 5,217 925 500 12,937 19,582
5,620 4,921 905 0 11,446 13,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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