AoeStats
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Hill Fort

504930634Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 72m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
754
+6
🇺🇸 Britons · United States
659
+9
🇺🇸 Bulgarians · United States
592
+12
🇺🇸 Bohemians · United States
526
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🇺🇸 Romans · United States
599
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🇨🇳 Bulgarians · China
504
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🇦🇷 Huns · Argentina
493
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🇧🇷 Persians · Brazil
422
-8
Player eAPM Actions Feudal Castle Imperial Opening
39 2,840 15:00 22:02 42:40 ⛏ Fast Castle
32 2,318 12:01 16:46 40:52 ⛏ Fast Castle
13 909 13:21 24:07 42:39 ⛏ Fast Castle
12 849 11:00 21:50 40:56 ⛏ Fast Castle
11 799 18:13 24:19 40:52 ⛏ Fast Castle
11 771 18:33 31:58 43:59
6 463 20:59 30:08 39:54 ⛏ Fast Castle
5 378 11:47 22:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,925 44,125 19,700 3,935 92,685 95,172
21,280 47,845 11,760 2,650 83,535 92,542
28,395 12,480 26,120 5,850 72,845 96,154
27,205 18,450 22,360 4,370 72,385 83,478
26,700 16,087 16,800 2,710 62,297 65,390
17,230 17,350 9,905 5,150 49,635 79,751
17,215 15,095 10,980 3,040 46,330 50,449
5,025 3,735 350 200 9,310 12,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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