AoeStats
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Arena

505546883Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 29m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Japanese · Egypt
906
+16
🇪🇸 Bulgarians · Spain
896
+17
🇨🇴 Cumans · Colombia
952
-53
🇺🇸 Franks · United States
880
-27
Player eAPM Actions Feudal Castle Imperial Opening
13 386 11:07 18:12 — ⛏ Fast Castle
12 347 10:27 19:03 — ⛏ Fast Castle
12 348 11:44 23:44 — ⚔ Scout Rush
4 117 12:12 — — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,445 4,828 1,900 410 14,583 16,558
8,235 3,550 1,350 0 13,135 15,282
6,160 4,220 1,450 650 12,480 15,213
2,305 1,065 270 0 3,640 5,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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