AoeStats
← frestrepo.7

African Clearing

505542899Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 36m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1019
+13
🇵🇪 Persians · Peru
971
+15
🇨🇴 Hindustanis · Colombia
1000
-48
🇺🇸 Franks · United States
904
-24
Player eAPM Actions Feudal Castle Imperial Opening
22 787 16:02 28:09 — ⚔ Scout Rush
20 728 15:30 27:03 — ⚔ Scout Rush
11 389 17:19 — — ⚔ Scout Rush
5 184 16:50 — — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,190 4,593 3,470 200 17,453 16,909
7,265 5,100 2,775 950 16,090 19,571
6,775 3,565 390 100 10,830 13,407
3,815 1,360 340 100 5,615 5,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.