AoeStats
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Black Forest

505131126Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 54m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
846
+14
🇦🇷 Persians · Argentina
833
+14
🇺🇸 Britons · United States
766
+17
🇨🇱 Turks · Chile
836
-17
🇨🇱 Celts · Chile
835
-16
🇨🇱 Ethiopians · Chile
725
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,585 12:48 21:32 35:49 ⛏ Fast Castle
22 1,194 12:15 20:08 29:57
21 1,131 12:51 24:10 37:42 ⛏ Fast Castle
18 998 12:06 17:20 36:26 ⛏ Fast Castle
17 944 13:40 25:12 39:13 ⛏ Fast Castle
15 825 12:59 20:10 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,680 24,528 13,055 1,830 67,093 72,757
25,590 16,940 14,555 1,500 58,585 69,979
15,060 17,918 19,550 3,620 56,148 66,760
19,855 11,270 10,410 3,120 44,655 56,658
11,350 15,780 11,635 2,885 41,650 61,944
11,100 7,479 3,065 885 22,529 26,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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