AoeStats
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Coastal Forest

503498745Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 43m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Armenians · Brazil
728
+17
🇨🇴 Khmer · Colombia
695
+18
🇧🇷 Spanish · Brazil
656
+20
🇨🇦 Armenians · Canada
836
-22
🇺🇸 Vikings · United States
786
-20
🇨🇱 Mapuche · Chile
617
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 847 12:52 21:52 38:02 ⛏ Fish Boom FC
15 654 11:21 19:31 — ⛏ Fast Castle
15 637 14:51 20:31 36:26 ⛏ Fish Boom
15 634 11:06 36:13 —
12 511 16:54 28:49 —
8 347 12:29 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,130 14,055 6,955 2,925 39,065 41,803
17,585 12,445 6,505 2,405 38,940 45,368
12,460 8,830 2,835 3,775 27,900 34,885
11,425 10,470 3,095 475 25,465 30,047
11,960 6,720 2,575 250 21,505 24,525
3,355 2,955 175 390 6,875 6,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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