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Hideout

503490487Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 17m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
793
+10
🇦🇷 Sicilians · Argentina
763
+12
🇲🇽 Franks · Mexico
743
+13
🇨🇴 Khmer · Colombia
653
+17
🇨🇴 Turks · Colombia
747
-16
🇨🇴 Bulgarians · Colombia
672
-13
🇨🇴 Burgundians · Colombia
632
-11
🇨🇴 Wu · Colombia
615
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 522 — — —
18 319 11:22 — — ⚔ Archer Rush
14 255 17:33 — —
14 243 11:55 — —
12 216 12:25 — —
9 153 10:38 — —
6 98 10:49 — — ⛏ Fast Castle
4 65 15:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,800 2,088 50 0 4,938 6,333
2,750 1,760 200 0 4,710 5,134
2,100 1,805 370 130 4,405 5,182
2,050 1,355 50 200 3,655 4,351
2,000 1,545 50 0 3,595 4,559
2,000 1,323 90 0 3,413 4,504
1,450 720 50 0 2,220 3,483
1,400 775 0 0 2,175 2,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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