AoeStats
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Arabia

510343195Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 18m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
56 1,065 10:07 — — ⚔ Archer Rush
47 889 9:02 — — ⚔ Scout Rush
42 788 8:48 — — ⚔ Archer Rush
36 686 9:54 — — ⚔ Scout Rush
29 546 10:47 — — ⚔ Drush
26 500 9:58 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,250 2,420 250 0 6,920 7,689
4,040 2,508 250 0 6,798 7,576
2,600 2,550 1,495 0 6,645 6,762
2,685 1,832 470 0 4,987 6,642
2,565 1,864 110 125 4,664 4,991
2,400 842 200 0 3,442 3,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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