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Lombardia

510162717Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 54m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Lithuanians · Ukraine
1160
+14
🇧🇷 Khmer · Brazil
1141
+16
🇨🇿 Burmese · Czechia
1130
-15
🇸🇰 Vietnamese · Slovakia
1118
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,588 11:54 16:18 35:18 ⛏ Fast Castle
35 1,883 9:35 17:52 40:21 ⛏ Fast Castle
31 1,679 10:37 13:40 29:16 ⛏ Fast Castle
19 1,031 11:50 16:07 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,290 17,984 13,520 2,670 72,464 79,652
36,720 22,284 10,145 2,850 71,999 80,335
30,800 13,537 24,045 200 68,582 69,574
27,910 15,674 13,605 1,415 58,604 62,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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