AoeStats
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Arena

510409597Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 91m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1020
+12
🇩🇪 Poles · Germany
1005
+13
🇩🇪 Bohemians · Germany
986
-14
🇪🇸 Malay · Spain
895
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 3,304 11:03 14:39 30:56 ⛏ Fast Castle
34 3,116 10:32 14:35 26:37 ⛏ Fast Castle
22 2,009 10:04 13:52 36:13 ⛏ Fast Castle
17 1,523 10:43 16:39 75:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,210 62,675 27,125 4,420 159,430 180,433
57,935 25,340 23,010 1,760 108,045 112,690
28,405 25,945 18,830 4,235 77,415 87,704
31,200 13,960 4,815 3,230 53,205 64,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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