AoeStats
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Arena

510393700Analyzed
2v2 RM · 4h ago on Sep 30, 2026· 55m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
1024
+17
🇹🇷 Turks · Türkiye
1012
+18
🇩🇪 Persians · Germany
1054
-18
🇩🇪 Japanese · Germany
1038
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 2,149 10:24 15:12 26:38 ⛏ Fast Castle
32 1,774 10:19 13:47 — ⛏ Fast Castle
22 1,245 10:33 17:40 32:12 ⛏ Fast Castle
18 971 9:47 18:27 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,950 28,600 21,825 1,750 72,125 76,263
30,575 13,930 18,040 1,050 63,595 68,586
24,525 19,645 11,665 1,950 57,785 69,428
18,395 14,450 7,585 1,075 41,505 47,356
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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