AoeStats
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Baltic

510381309Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 81m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1005
+19
🇨🇭 Saracens · Switzerland
1003
+19
🇩🇪 Malay · Germany
1074
-20
🇩🇪 Cumans · Germany
1056
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 4,476 12:01 15:57 43:25 ⛏ Fish Boom into Fire Galleys FC
31 2,497 8:35 23:09 38:39 ⛏ Fish Boom into Fire Galleys
21 1,736 12:48 18:26 42:10 ⛏ Fish Boom into Fire Galleys FC
18 1,464 10:54 17:35 39:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,005 38,517 19,975 3,010 108,507 114,169
39,430 37,463 15,885 4,205 96,983 103,404
35,370 27,215 25,555 3,775 91,915 112,131
18,770 25,141 7,460 2,875 54,246 60,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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