AoeStats
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Arena

508392410Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 50m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Byzantines · Switzerland
1247
+17
🇧🇪 Ethiopians · Belgium
1179
+20
🇫🇷 Georgians · France
1318
-20
🇫🇷 Burgundians · France
1234
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,605 9:52 13:38 27:10 ⛏ Fast Castle
45 2,238 10:53 14:41 30:51 ⛏ Fast Castle
29 1,449 10:33 16:45 28:34 ⛏ Fast Castle
29 1,439 9:43 16:48 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,380 27,880 13,370 2,150 70,780 84,027
29,150 20,350 14,665 3,230 67,395 71,513
29,495 10,515 16,905 3,600 60,515 64,983
20,010 16,095 5,745 2,170 44,020 47,895
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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