AoeStats
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Nomad

510101438Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 79m 56s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
904
+14
🇹🇼 Vietnamese · Taiwan
886
+15
🇭🇰 Wu · Hong Kong SAR China
874
-15
🇨🇳 Shu · China
859
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,951 16:08 26:11 41:01 ⚔ Fish Boom into Archers
33 2,675 13:35 26:04 44:48 ⚔ Fish Boom into Archers
27 2,189 14:14 25:33 41:01 ⚔ Fish Boom into Scouts
15 1,214 14:37 27:00 46:07 ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,230 27,510 17,615 3,900 79,255 83,072
22,210 25,700 12,830 3,350 64,090 69,767
20,850 27,470 10,560 3,500 62,380 65,592
14,615 12,315 9,750 12,775 49,455 57,370
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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