AoeStats
← 許瑞德

Arabia

510092318Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 61m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
888
+16
🇹🇼 Burgundians · Taiwan
869
+17
🇹🇷 Vietnamese · Türkiye
926
-18
🇦🇷 Japanese · Argentina
852
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,510 10:29 20:44 37:06 ⚔ Archers FC
29 1,805 10:43 18:00 37:15 ⛏ Fast Castle
17 1,041 12:06 17:54 34:54 ⛏ Fast Castle
16 979 12:54 18:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,140 19,729 12,145 3,000 63,014 67,727
21,255 14,038 11,235 3,750 50,278 55,324
16,350 17,921 8,960 2,800 46,031 52,316
13,305 11,350 2,000 2,270 28,925 30,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.