AoeStats
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Arena

510067889Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 53m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
978
+13
🇨🇳 Persians · China
925
+15
🇹🇼 Bohemians · Taiwan
902
-14
🇹🇼 Lithuanians · Taiwan
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,444 10:44 15:05 30:47 ⚔ FC into Skirms
26 1,404 10:39 17:57 32:04 ⛏ Fast Castle
19 1,008 8:39 21:07 39:41 ⛏ Fast Castle
14 763 11:09 15:32 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,975 20,650 19,120 3,600 75,345 87,930
13,270 21,900 21,495 2,900 59,565 72,993
19,605 16,040 9,480 2,900 48,025 76,210
19,165 13,090 7,635 1,705 41,595 44,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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