AoeStats
← Vinz Clortho

Arena

506021009Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 61m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Dravidians · Australia
872
+13
🇦🇷 Teutons · Argentina
847
+14
🇺🇸 Hindustanis · United States
839
-22
🇺🇸 Goths · United States
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 3,250 11:52 16:02 30:41 ⛏ Fast Castle
23 1,408 10:54 17:43 36:10 ⛏ Fast Castle
22 1,359 10:17 17:27 29:04 ⛏ Fast Castle
20 1,236 11:31 19:27 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,055 23,450 15,245 2,280 119,030 121,207
60,705 28,525 16,305 2,900 108,435 111,498
28,260 17,660 10,535 3,105 59,560 61,513
21,300 17,685 16,270 2,880 58,135 68,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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