AoeStats
← Vinz Clortho

Highland

505148646Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 64m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
813
+26
🇺🇸 Mongols · United States
773
+16
🇺🇸 Magyars · United States
793
-16
🇺🇸 Georgians · United States
768
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 1,338 10:52 20:18 33:14 ⛏ Fish Boom FC
20 1,265 15:17 25:23 41:18 ⛏ Fish Boom into Galleys FC into Fire Galleys
19 1,250 12:04 15:39 33:15 ⛏ Fast Castle
13 866 10:49 22:43 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,525 22,516 17,030 3,000 75,071 87,661
31,275 27,592 9,230 3,385 71,482 85,842
20,405 22,615 15,000 3,405 61,425 103,934
19,735 15,255 19,715 2,800 57,505 61,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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