AoeStats
← Vinz Clortho

Black Forest

505144938Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 30m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Ethiopians · Peru
828
+16
🇺🇸 Huns · United States
647
+24
🇺🇸 Bengalis · United States
853
-40
🇺🇸 Burmese · United States
792
-19
Player eAPM Actions Feudal Castle Imperial Opening
25 777 15:28 20:05 — ⛏ Fast Castle
17 509 12:39 22:49 — ⛏ Fast Castle
15 462 13:47 21:02 — ⛏ Fast Castle
11 328 11:06 22:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,875 6,279 875 1,025 16,054 17,916
6,795 3,622 2,470 775 13,662 14,503
6,505 4,875 890 450 12,720 14,818
5,040 4,778 2,000 885 12,703 14,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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