AoeStats
← JonnyJellyfish

Arena

508499818Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 49m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Random · Türkiye
1457
+10
🇹🇷 Byzantines · Türkiye
1359
+14
🇹🇷 Random · Türkiye
1271
+19
🇬🇧 Lithuanians · United Kingdom
1350
-15
🇬🇧 Japanese · United Kingdom
1336
-15
🇬🇧 Random · United Kingdom
1284
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,207 10:17 14:03 26:54 ⛏ Fast Castle
40 1,943 10:06 14:28 43:12 ⛏ Fast Castle
37 1,840 10:01 14:40 28:23 ⛏ Fast Castle
34 1,668 10:36 15:21 42:08 ⛏ Fast Castle
27 1,324 10:47 14:35 29:01 ⛏ Fast Castle
25 1,253 11:04 15:03 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,150 18,683 16,745 2,900 70,478 73,231
26,305 14,210 12,310 3,620 56,445 61,687
16,420 12,955 5,820 6,200 41,395 55,048
17,465 14,150 6,470 1,865 39,950 43,658
13,890 17,180 2,960 1,600 35,630 39,639
14,320 11,850 3,245 980 30,395 35,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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