AoeStats
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Arena

510356808Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 41m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
869
+12
🇨🇱 Khmer · Chile
868
+12
🇨🇳 Gurjaras · China
864
+12
🇮🇳 Byzantines · India
718
+17
🇸🇪 Persians · Sweden
797
-14
🇫🇷 Bohemians · France
782
-14
🇩🇪 Saracens · Germany
766
-13
🇮🇹 Khmer · Italy
732
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,440 10:59 15:03 34:15 ⛏ Fast Castle
24 994 11:23 16:55 33:36 ⛏ Fast Castle
19 772 10:22 19:21 27:04 ⛏ Fast Castle
16 654 13:20 18:31 31:05 ⛏ Fast Castle
12 480 10:04 15:44 33:25 ⛏ Fast Castle
11 440 11:35 23:08 — ⛏ Fast Castle
10 408 13:02 24:06 38:47 ⛏ Fast Castle
9 373 11:25 19:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,310 14,510 8,295 3,820 45,935 56,975
17,630 10,950 6,275 2,925 37,780 42,451
15,670 10,145 10,450 950 37,215 43,139
16,680 12,940 5,475 1,880 36,975 43,907
17,040 12,675 5,675 1,075 36,465 46,864
12,415 9,025 3,935 1,050 26,425 32,852
9,460 6,010 6,065 1,655 23,190 30,274
11,030 4,935 3,620 2,150 21,735 23,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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