AoeStats
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Black Forest

507747599Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 74m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
781
+14
🇹🇷 Romans · Türkiye
769
+14
🇹🇷 Britons · Türkiye
729
+17
🇪🇸 Huns · Spain
751
-29
🇨🇳 Persians · China
741
-15
🇹🇼 Goths · Taiwan
703
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,334 10:27 19:09 33:45 ⛏ Fast Castle
27 2,032 12:16 20:25 37:18 ⛏ Fast Castle
18 1,318 15:15 19:44 37:49 ⛏ Fast Castle
18 1,322 14:08 18:50 44:51 ⛏ Fast Castle
18 1,324 11:56 24:28 34:12 ⛏ Fast Castle
14 1,059 13:06 23:28 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,610 21,329 25,380 2,150 108,469 133,343
29,020 30,089 37,105 4,120 100,334 101,561
42,515 21,268 20,660 2,535 86,978 120,174
33,140 25,821 14,210 3,985 77,156 109,975
24,865 21,500 13,845 3,215 63,425 80,701
15,720 20,905 16,755 4,395 57,775 119,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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