AoeStats
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Highland

505470808Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 46m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1142
+15
🇺🇸 Wu · United States
1122
+16
🇫🇷 Khmer · France
1128
-16
🇫🇷 Franks · France
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,165 10:17 15:10 36:16 ⛏ Fish Boom FC
33 1,520 10:08 22:06 33:08 ⚔ Scouts into Fish Boom
25 1,177 11:41 21:15 39:00 ⛏ Fish Boom FC
24 1,090 9:30 25:13 35:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,240 17,803 11,940 1,845 52,828 66,586
21,345 16,443 9,810 2,750 50,348 54,733
17,355 11,051 6,195 1,500 36,101 39,930
15,895 8,695 8,555 2,620 35,765 41,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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