AoeStats
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Highland

504817934Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 37m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1161
+15
🇵🇪 Mongols · Peru
1048
+20
🇫🇷 Khmer · France
1146
-18
🇫🇷 Franks · France
1133
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,155 12:59 17:24 33:28 ⛏ Fish Boom FC
29 1,084 11:34 16:46 33:18 ⛏ Fish Boom FC
26 974 10:33 21:53 — ⚔ Archer Rush
23 855 10:48 19:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,150 8,195 5,835 220 26,400 29,730
11,975 7,266 4,690 1,565 25,496 30,746
9,240 8,155 3,465 1,170 22,030 24,298
7,240 8,953 2,950 965 20,108 22,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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