AoeStats
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Highland

504807755Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 40m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1130
+16
🇫🇷 Franks · France
1117
+16
🇺🇸 Sicilians · United States
1131
-16
🇺🇸 Mapuche · United States
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,965 11:41 16:00 33:12 ⛏ Fast Castle
33 1,368 10:57 20:31 36:31 ⚔ Fish Boom into Scouts
33 1,347 10:44 — — ⚔ Tower Rush
26 1,051 9:36 21:35 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,545 10,465 4,025 1,600 29,635 32,259
13,975 8,535 5,495 1,505 29,510 32,765
9,325 9,014 6,775 655 25,769 28,419
4,460 2,886 325 1,080 8,751 9,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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