AoeStats
← Javan

Arena

509271026Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 74m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Malay · Ecuador
803
+18
🇪🇨 Persians · Ecuador
784
+19
🇺🇸 Teutons · United States
885
-50
🇨🇳 Shu · China
797
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,987 12:26 17:33 32:06 ⛏ Fast Castle
24 1,817 10:17 17:38 33:59 ⛏ Fast Castle
16 1,157 12:09 17:22 39:28 ⛏ Fast Castle
8 632 16:02 22:02 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,170 40,155 19,430 2,400 96,155 114,030
33,405 35,980 13,895 5,575 88,855 130,747
30,025 26,880 11,115 3,325 71,345 106,184
14,795 7,380 3,810 2,775 28,760 33,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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