AoeStats
← alejandroalabauserrano

Arabia

509012121Analyzed
1v1 RM · 9d ago on Sep 25, 2026· 74m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
470
+18
🇦🇷 Japanese · Argentina
508
-18
Player eAPM Actions Feudal Castle Imperial Opening
17 1,241 11:12 22:58 45:13 ⚔ Scout Rush
17 1,284 11:52 24:26 45:32 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,215 14,093 27,395 4,400 75,103 85,591
31,440 27,750 11,745 2,475 73,410 80,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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