AoeStats
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Arena

510733682Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 58m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1006
+16
🇨🇳 Spanish · China
1002
+16
🇨🇳 Vikings · China
939
+19
🇻🇳 Franks · Vietnam
862
+22
🇦🇺 Armenians · Australia
1091
-23
🇦🇺 Franks · Australia
1072
-21
🇦🇺 Turks · Australia
934
-15
🇦🇺 Celts · Australia
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 2,538 10:59 16:34 33:25 ⛏ Fast Castle
37 2,196 10:48 14:31 28:22 ⛏ Fast Castle
30 1,776 11:51 15:42 31:40 ⛏ Fast Castle
28 1,671 11:29 15:30 31:57 ⛏ Fast Castle
24 1,438 10:50 15:05 29:35 ⛏ Fast Castle
21 1,206 10:25 14:50 28:52 ⛏ Fast Castle
21 1,240 11:51 16:21 33:32 ⛏ Fast Castle
21 1,227 12:33 22:40 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,945 31,460 28,715 4,600 116,720 120,112
38,120 29,520 28,170 7,360 103,170 117,203
35,400 14,620 11,710 33,655 95,385 110,515
42,570 25,875 17,350 3,675 89,470 100,976
32,575 30,860 19,040 4,375 86,850 100,706
44,325 17,070 18,150 3,050 82,595 106,140
27,595 20,190 14,015 2,900 64,700 81,372
25,810 22,685 6,145 3,060 57,700 61,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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