AoeStats
← EdmanuelDV

Black Forest

505149621Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 83m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
592
+14
🇧🇷 Teutons · Brazil
556
+16
🇧🇷 Vikings · Brazil
498
+18
🇲🇽 Maya · Mexico
898
-120
🇲🇽 Cumans · Mexico
394
-10
🇲🇽 Koreans · Mexico
366
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 2,304 14:52 37:21 50:21 ⚔ Drush into Skirms
15 1,281 13:22 26:22 52:41 ⛏ Fast Castle
14 1,177 11:23 20:32 38:37 ⛏ Fast Castle
13 1,105 12:15 32:49 52:54 ⚔ Scout Rush
8 687 10:54 34:06 52:00 ⚔ Scout Rush
4 299 14:50 47:15 56:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,125 56,640 23,245 5,615 104,625 129,663
29,555 21,345 25,785 4,000 80,685 117,249
32,825 16,790 24,010 2,900 76,525 81,274
19,090 23,757 9,440 1,780 54,067 97,606
21,060 13,353 15,785 2,080 52,278 62,249
7,475 6,390 3,755 1,710 19,330 20,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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