AoeStats
← Gesius

Arena

510835140Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 58m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1458
+13
🇨🇦 Franks · Canada
1446
+13
🇺🇸 Vikings · United States
1430
+14
🇨🇿 Celts · Czechia
1365
+17
🇮🇩 Khmer · Indonesia
1402
-15
🇮🇹 Gurjaras · Italy
1377
-14
🇩🇪 Maya · Germany
1377
-14
🇰🇷 Koreans · South Korea
1372
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 3,288 10:13 13:12 27:47 ⛏ Fast Castle
54 3,183 10:10 14:00 37:06 ⚔ FC into Archers
42 2,479 10:54 16:08 — ⛏ Fast Castle
42 2,489 10:56 15:29 31:05 ⛏ Fast Castle
38 2,241 10:53 15:43 48:58 ⛏ Fast Castle
30 1,752 10:42 14:36 34:29 ⛏ Fast Castle
26 1,522 10:00 14:26 33:26 ⛏ Fast Castle
23 1,373 10:34 14:27 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,430 24,485 35,720 6,265 138,900 144,937
40,360 36,955 12,390 2,800 92,505 102,682
38,655 14,960 27,345 2,210 83,170 94,618
33,035 31,745 9,185 4,700 78,665 79,163
18,275 28,995 17,365 7,225 71,860 85,713
22,230 35,111 11,940 1,250 70,531 70,730
30,440 10,600 10,020 3,750 54,810 61,860
22,825 13,335 4,290 1,555 42,005 44,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.