AoeStats
← Gesius

African Clearing

510814656Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 33m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Goths · Hungary
1442
+21
🇺🇸 Saracens · United States
1437
+21
🇵🇪 Celts · Peru
1423
+22
🇭🇺 Tatars · Hungary
1621
-23
🇭🇺 Dravidians · Hungary
1553
-23
🇭🇺 Byzantines · Hungary
1507
-20
Player eAPM Actions Feudal Castle Imperial Opening
64 2,125 10:55 22:45 — ⚔ Scout Rush
61 2,035 13:37 17:07 — ⚔ Fish Boom FC into Archers
56 1,863 13:54 17:22 — ⛏ Fast Castle
36 1,189 16:10 24:59 — ⚔ M@A Rush
35 1,175 12:30 28:08 — ⚔ Scouts into Archers
26 884 14:05 20:45 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
5,755 9,304 2,295 1,060 18,414 18,282
7,305 6,310 2,390 850 16,855 18,467
7,050 6,785 1,595 950 16,380 17,132
6,225 4,649 2,790 865 14,529 14,625
7,525 4,410 1,975 125 14,035 15,312
4,350 3,389 1,910 200 9,849 9,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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