AoeStats
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Arabia

509684806Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
824
+21
🇹🇷 Vikings · Türkiye
651
+18
🇦🇷 Sicilians · Argentina
723
-15
🇷🇺 Spanish · Russia
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,002 9:51 29:35 42:59 ⚔ Archer Rush
23 1,406 12:21 22:31 42:06 ⚔ Scout Rush
20 1,210 13:19 23:16 42:19 ⛏ Fast Castle
19 1,183 10:31 32:19 55:57 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,240 22,525 13,885 3,095 71,745 76,651
28,520 8,695 20,410 2,150 59,775 62,799
23,690 17,226 9,980 4,765 55,661 69,062
19,920 14,010 9,360 4,140 47,430 52,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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