AoeStats
← _mansy_

Oasis

509676624Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 52m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
732
+17
🇷🇺 Spanish · Russia
705
+18
🇮🇳 Malay · India
817
-28
🇮🇳 Teutons · India
673
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,050 12:13 22:36 38:44 ⛏ Fast Castle
16 871 11:49 18:13 42:08 ⛏ Fast Castle
15 806 11:39 17:00 35:49 ⛏ Fast Castle
9 492 12:53 32:05 50:09

Resources

Player Food Wood Gold Stone Spent Collected
17,945 24,284 12,110 1,650 55,989 63,556
18,220 12,365 11,165 2,800 44,550 51,725
17,285 16,872 8,315 1,900 44,372 64,872
11,890 9,110 6,465 1,775 29,240 31,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.