AoeStats
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Fortress

509306090Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 77m 7s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Khmer · Slovakia
754
+14
🇸🇰 Persians · Slovakia
721
+15
🇷🇺 Spanish · Russia
723
-15
🇮🇳 Britons · India
682
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,571 8:11 15:47 27:36 ⛏ Fast Castle
19 1,461 10:24 15:54 31:05 ⛏ Fast Castle
12 953 8:01 15:07 37:23 ⛏ Fast Castle
11 817 10:24 18:52 32:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,225 31,185 31,345 3,450 116,205 136,430
27,345 35,475 24,750 4,380 91,950 105,527
36,060 13,515 34,775 2,075 86,425 108,778
13,010 39,130 28,925 2,165 83,230 113,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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