AoeStats
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Arabia

509718197Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 46m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1259
+11
🇩🇪 Lithuanians · Germany
1189
+14
🇩🇪 Japanese · Germany
1063
+19
🇩🇪 Bulgarians · Germany
1037
+29
🇷🇴 Mongols · Romania
1158
-17
🇦🇷 Saracens · Argentina
1152
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🇬🇧 Teutons · United Kingdom
1125
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🇪🇸 Ethiopians · Spain
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,164 10:10 21:58 29:47 ⚔ Archer Rush
40 1,858 8:48 20:47 42:29 ⚔ Scout Rush
38 1,781 10:11 13:44 43:09 ⛏ Fast Castle
34 1,593 10:23 25:38 — ⚔ Scout Rush
29 1,336 10:08 27:01 44:23
28 1,312 10:31 22:32 41:59 ⚔ Archer Rush
21 977 11:08 26:44 44:51
19 873 10:46 20:28 42:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,280 10,942 10,860 2,450 44,532 48,284
12,350 18,848 10,630 1,600 43,428 51,195
12,500 14,735 9,285 1,500 38,020 41,562
15,545 8,975 8,020 1,500 34,040 38,468
16,735 12,037 3,345 200 32,317 38,503
11,040 9,240 2,040 1,065 23,385 25,773
9,010 7,621 3,240 1,475 21,346 24,858
K
6,755 6,635 2,570 2,130 18,090 20,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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