AoeStats
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Arena

509703496Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 21m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1267
+11
🇩🇪 Franks · Germany
1191
+14
🇩🇪 Japanese · Germany
1055
+19
🇩🇪 Burgundians · Germany
1020
+33
🇺🇸 Britons · United States
1166
-17
🇩🇪 Franks · Germany
1144
-16
🇺🇸 Huns · United States
1128
-16
🇦🇷 Burgundians · Argentina
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 643 10:45 — —
30 644 10:40 14:33 — ⚔ FC into Scouts
25 532 10:01 14:09 — ⛏ Fast Castle
24 511 9:54 16:46 — ⛏ Fast Castle
23 494 11:06 15:29 — ⛏ Fast Castle
21 436 12:19 18:09 — ⛏ Fast Castle
18 382 11:14 16:09 — ⛏ Fast Castle
17 359 12:44 18:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,405 2,720 1,625 0 9,750 10,292
4,400 3,260 200 850 8,710 9,920
5,000 3,010 250 100 8,360 9,185
4,240 3,240 500 100 8,080 8,284
3,880 3,200 605 200 7,885 8,563
4,600 2,430 500 200 7,730 9,193
3,655 2,301 250 850 7,056 7,769
3,050 3,380 350 0 6,780 8,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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