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Arena

510490802Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 37m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1026
+15
🇨🇳 Khmer · China
1011
+16
🇨🇳 Lithuanians · China
983
+17
🇨🇳 Poles · China
951
+19
🇫🇷 Malay · France
1057
-18
🇺🇦 Portuguese · Ukraine
1011
-17
🇺🇦 Goths · Ukraine
985
-16
🇦🇺 Vikings · Australia
981
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,015 10:39 15:36 36:19 ⛏ Fast Castle
27 1,013 10:05 15:29 30:54 ⛏ Fast Castle
26 969 11:18 15:33 23:09 ◆ FC into Fast Imp
26 994 11:37 16:42 30:23 ⛏ Fast Castle
25 960 11:23 16:46 33:06 ⛏ Fast Castle
24 893 12:32 18:27 — ⛏ Fast Castle
20 746 10:01 15:45 36:25 ⛏ Fast Castle
17 658 11:56 15:03 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,500 13,005 5,295 3,520 41,320 45,171
18,525 10,525 8,150 1,700 38,900 41,576
18,140 9,940 7,720 1,600 37,400 45,980
16,110 8,020 9,525 1,600 35,255 40,682
12,900 9,910 5,165 1,080 29,055 32,958
9,970 8,220 2,245 1,400 21,835 24,128
6,325 5,762 5,910 3,150 21,147 31,939
10,610 8,021 955 400 19,986 29,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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