AoeStats
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MegaRandom

507887990Analyzed
3v3 RM · 14d ago on Sep 20, 2026· 45m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1204
+15
🇨🇳 Persians · China
1161
+17
🇬🇪 Italians · Georgia
1109
+19
🇺🇸 Persians · United States
1363
-23
🇺🇸 Burgundians · United States
1176
-17
🇺🇸 Malay · United States
1023
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,404 10:46 15:45 29:17 ⛏ Fast Castle
31 1,391 10:10 14:39 29:08 ⛏ Fish Boom FC
23 1,027 11:57 19:50 41:28 ⛏ Fish Boom FC
22 985 12:48 22:16 40:18 ⛏ Fish Boom FC
20 931 10:16 19:53 32:45 ⚔ Archer Rush
16 740 13:28 19:04 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,045 15,992 14,220 980 58,237 70,381
26,855 14,107 12,975 1,630 55,567 55,746
21,450 15,418 11,090 2,150 50,108 52,599
16,945 16,154 5,115 575 38,789 42,653
15,550 13,057 5,930 2,110 36,647 38,481
11,345 11,661 5,305 950 29,261 31,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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