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Nomad

506566308Analyzed
3v3 RM · 20d ago on Sep 14, 2026· 37m 0s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1357
+6
🇺🇸 Celts · United States
985
+19
🇺🇸 Romans · United States
804
+25
🇺🇸 Persians · United States
1159
-21
🇦🇺 Franks · Australia
1093
-18
🇺🇸 Inca · United States
914
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,134 15:08 22:40 34:56 ⛏ Fast Castle
27 981 14:17 18:01 35:04 ⛏ Fish Boom FC
15 548 14:59 22:33 — ⛏ Fish Boom FC
14 520 15:36 20:36 — ⛏ Fast Castle
13 492 14:54 28:04 — ⚔ Fish Boom into Archers into Skirms into Galleys
13 470 15:49 19:47 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,405 6,925 4,000 105 21,435 22,106
10,805 6,953 1,435 2,130 21,323 22,739
6,905 7,830 2,260 1,100 18,095 19,817
7,525 5,297 1,450 2,600 16,872 19,732
5,905 5,095 1,110 1,500 13,610 14,412
3,860 3,469 250 100 7,679 8,005
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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