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Arena

506562199Analyzed
3v3 RM · 20d ago on Sep 14, 2026· 38m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Cumans · Australia
1077
+16
🇦🇷 Romans · Argentina
1043
+16
🇵🇪 Turks · Peru
1024
+17
🇺🇸 Italians · United States
1385
-28
🇺🇸 Malay · United States
999
-14
🇺🇸 Ethiopians · United States
811
-7
Player eAPM Actions Feudal Castle Imperial Opening
37 1,403 10:23 14:36 — ⛏ Fast Castle
24 922 9:33 21:39 — ⛏ Fast Castle
24 918 10:32 15:01 — ⛏ Fast Castle
23 860 11:19 16:10 — ⛏ Fast Castle
12 476 10:26 17:24 — ⛏ Fast Castle
11 428 10:45 15:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,540 9,595 4,010 1,500 30,645 36,292
9,010 7,450 3,520 2,250 22,230 27,578
10,435 8,515 2,860 200 22,010 28,135
10,250 7,845 1,870 1,630 21,595 23,484
8,225 5,815 2,985 1,500 18,525 20,812
6,835 4,765 2,805 1,300 15,705 19,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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