AoeStats
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Nomad

506440091Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 41m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1143
+18
🇹🇼 Huns · Taiwan
1136
+19
🇲🇽 Malay · Mexico
1213
-19
🇲🇽 Aztecs · Mexico
1184
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 1,942 13:25 20:13 — ⚔ Fish Boom into Scouts
44 1,842 13:55 18:24 35:11 ⛏ Fish Boom FC
18 754 13:12 16:44 30:45 ⛏ Fish Boom FC
16 685 14:33 19:42 35:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,470 16,723 12,985 1,615 43,793 43,934
12,990 10,570 6,440 2,250 32,250 33,244
10,975 10,236 5,260 2,370 28,841 31,436
10,295 8,663 3,940 300 23,198 27,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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