AoeStats
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MegaRandom

506435154Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 8m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1182
+10
🇹🇼 Magyars · Taiwan
1106
+13
🇺🇸 Huns · United States
1015
+17
🇧🇷 Huns · Brazil
1008
+18
🇩🇪 Mongols · Germany
1079
-16
🇳🇱 Italians · Netherlands
1063
-15
🇷🇺 Jurchens · Russia
1037
-14
🇺🇸 Japanese · United States
1002
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 413 — — —
31 252 — — —
30 248 — — —
26 214 — — —
22 182 — — —
20 163 — — —
16 134 — — —
10 78 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 300 50 0 2,300 2,511
1,800 150 0 0 1,950 2,472
1,000 725 50 0 1,775 1,597
1,300 325 0 0 1,625 1,771
1,200 300 50 0 1,550 1,730
850 650 0 0 1,500 1,606
1,250 200 0 0 1,450 1,699
750 305 0 0 1,055 810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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