AoeStats
← dewcool2003

Lombardia

507372147Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 4m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1336
+5
🇦🇺 Persians · Australia
1247
+8
🇺🇸 Franks · United States
874
+21
🇺🇸 Celts · United States
873
+65
🇦🇷 Poles · Argentina
1080
-17
🇦🇷 Aztecs · Argentina
1023
-13
🇺🇸 Huns · United States
1003
-13
🇲🇽 Ethiopians · Mexico
996
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 225 — — —
42 206 — — —
32 160 — — —
30 147 — — —
26 129 — — —
25 121 — — —
18 91 — — —
4 22 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 250 0 0 1,300 1,127
650 225 0 0 875 775
700 150 0 0 850 634
450 333 0 0 783 721
600 100 50 0 750 854
650 100 0 0 750 791
450 100 0 0 550 583
250 150 0 0 400 220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.