AoeStats
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Baltic

510781536Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 95m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1327
+10
🇷🇺 Berbers · Russia
1238
+14
🇧🇭 Maya · Bahrain
1218
+15
🇷🇺 Sicilians · Russia
949
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🇮🇳 Britons · India
1214
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🇭🇰 Italians · Hong Kong SAR China
1191
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🇧🇩 Teutons · Bangladesh
1180
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🇭🇰 Persians · Hong Kong SAR China
1149
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Player eAPM Actions Feudal Castle Imperial Opening
51 4,868 12:20 18:21 32:54 ⛏ Fast Castle
38 3,575 10:13 20:49 28:49 ⛏ Fish Boom into Fire Galleys into Galleys FC
35 3,353 11:27 20:59 37:08 ⚔ Fish Boom into Archers
31 2,970 11:18 19:51 39:19 ⚔ Fish Boom into Scouts
28 2,635 11:45 15:47 33:54 ⛏ Fast Castle
28 2,660 13:05 20:59 36:15
22 2,118 11:46 16:38 31:59 ⛏ Fast Castle
3 333 10:50 17:56 33:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
97,470 76,131 60,515 8,830 242,946 260,318
60,620 50,315 66,825 2,850 180,610 216,083
51,030 62,554 24,320 2,695 140,599 152,279
67,125 28,810 25,970 850 122,755 139,811
37,880 43,689 31,580 5,640 118,789 138,345
48,560 29,823 19,915 1,730 100,028 102,587
15,500 33,873 26,880 5,460 81,713 141,273
12,120 9,480 5,870 1,500 28,970 85,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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