AoeStats
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Arena

510333750Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 54m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Turks · Moldova
616
+15
🇹🇷 Japanese · Türkiye
595
+16
🇮🇩 Persians · Indonesia
664
-18
🇪🇸 Byzantines · Spain
542
-13
Player eAPM Actions Feudal Castle Imperial Opening
14 764 11:40 25:03 38:19 ⚔ Archer Rush
13 718 10:50 19:49 34:09 ⛏ Fast Castle
13 731 10:13 19:51 38:01 ⛏ Fast Castle
6 339 12:21 24:55 37:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,630 10,840 11,465 3,500 45,435 60,652
20,615 9,440 12,140 1,500 43,695 56,257
19,010 13,225 7,415 1,260 40,910 51,096
10,830 12,562 7,765 1,485 32,642 42,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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