AoeStats
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Arabia

508332992Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 68m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Celts · Moldova
792
+7
🇲🇩 Armenians · Moldova
657
+12
🇲🇩 Persians · Moldova
613
+13
🇲🇩 Khmer · Moldova
583
+15
🇨🇴 Persians · Colombia
650
-15
🇹🇷 Jurchens · Türkiye
600
-13
🇨🇳 Shu · China
517
-10
🇨🇳 Khmer · China
481
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,535 13:20 34:49 68:03
17 1,134 11:29 20:36 45:28 ⚔ FC into Scouts
15 1,017 12:09 23:10 48:23 ⛏ Fast Castle
14 956 9:41 21:37 51:54 ⛏ Fast Castle
11 752 13:14 30:25 45:15 ⚔ Drush into Skirms into Archers
10 666 12:14 19:59 — ⛏ Fast Castle
9 604 12:37 30:08 — ⛏ Fast Castle
6 408 12:22 16:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,855 19,455 26,585 4,425 88,320 105,699
34,375 15,558 16,060 3,165 69,158 81,711
25,745 14,525 16,455 1,400 58,125 66,379
25,975 22,565 6,365 200 55,105 75,162
27,435 10,935 12,385 2,430 53,185 64,553
17,045 10,445 3,640 810 31,940 40,513
6,055 5,408 1,115 930 13,508 22,930
5,465 4,900 715 2,030 13,110 14,905
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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