AoeStats
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Arabia

508282523Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 45m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Sicilians · Germany
768
+13
🇨🇿 Khmer · Czechia
736
+14
🇧🇷 Saracens · Brazil
727
+14
🇲🇩 Malians · Moldova
809
-19
🇲🇩 Armenians · Moldova
653
-12
🇲🇩 Khmer · Moldova
607
-10
Player eAPM Actions Feudal Castle Imperial Opening
34 1,524 9:34 18:42 37:30 ⛏ Fast Castle
31 1,381 11:35 37:57 —
19 865 19:03 25:22 38:42 ⛏ Fast Castle
14 636 10:59 21:58 44:31 ⛏ Fast Castle
13 572 10:37 17:25 — ⛏ Fast Castle
8 367 10:36 30:04 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,140 16,329 12,520 2,020 56,009 60,293
13,390 10,798 10,240 3,550 37,978 41,475
10,325 6,278 3,535 1,120 21,258 28,723
9,675 4,825 1,840 0 16,340 17,912
7,510 4,194 835 680 13,219 15,009
3,200 1,890 200 350 5,640 6,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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